Symphony Music Suite
Adaptive music toolkit for Unity: step sequencer, arrangement timeline, mixer/FX, procedural generators, and offline audio/MIDI export








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Description
Symphony is a complete, modular music system for Unity that lets you design, perform, and export adaptive scores without leaving the Editor. Build rhythms and melodies in a step sequencer or piano roll, arrange clips across lanes on a global timeline, route tracks through a mixer with FX chains, and export stems or full mixes to WAV/MIDI (OGG/MP3 via plugins).
Designed for games and interactive experiences, Symphony balances creative workflow and runtime stability. It features a global tempo clock with sample-accurate scheduling, per-track swing/humanize, speed multipliers, and an arrangement player that respects clip boundaries and loops cleanly at the content end. Powerful editor windows (Studio, Song Builder, Mixer Console, Sound Engines, Audio Settings, Exporter) give you FL-style productivity inside Unity.
Suitable for many genres:
Electronic, trap/hip-hop (euclidean rhythms, hat rolls, slice-based percussion)
Orchestral/synth hybrid (procedural harmony/chords, layered synth voices)
Ambient and adaptive scores (layers toggle at runtime, timeline cueing)
Casual/mobile titles (lightweight synth and efficient scheduling)
Fully customizable:
Create your own synth plugins and FX processors
Author slice packs for percussion
Build mixer channels and FX chains
Extend arrangement clips with per-clip audio overrides
Designed for games and interactive experiences, Symphony balances creative workflow and runtime stability. It features a global tempo clock with sample-accurate scheduling, per-track swing/humanize, speed multipliers, and an arrangement player that respects clip boundaries and loops cleanly at the content end. Powerful editor windows (Studio, Song Builder, Mixer Console, Sound Engines, Audio Settings, Exporter) give you FL-style productivity inside Unity.
Suitable for many genres:
Electronic, trap/hip-hop (euclidean rhythms, hat rolls, slice-based percussion)
Orchestral/synth hybrid (procedural harmony/chords, layered synth voices)
Ambient and adaptive scores (layers toggle at runtime, timeline cueing)
Casual/mobile titles (lightweight synth and efficient scheduling)
Fully customizable:
Create your own synth plugins and FX processors
Author slice packs for percussion
Build mixer channels and FX chains
Extend arrangement clips with per-clip audio overrides
Tutorial
Written Tutorial
Prefer step-by-step written docs? Read the tutorial here:
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